Industrial Network Design: A Primer
Industrial Network design is an increasingly important field of design, and in this article we’ll explore the basics.
For a primer on the field, see How to Design an Industrial Network.
What is an Industrial Networks?
An Industrial Network is an interconnecting network of physical and digital objects that connect physical and virtual objects.
For example, if you have a video game, an Industrial network could include a network of components like cameras, sound processors, sound chips, networking devices, and so on.
An Industrial network can be thought of as an infrastructure that runs from physical objects (things like hardware and software) to physical data (things such as files, games, or apps).
The more complicated the network, the more complex the infrastructure.
In an industrial network, each physical object connects to the network in different ways and can also have different levels of connectivity.
For instance, if your game is designed to connect to the game engine, a game engine can be a network that connects to all the other game engines.
But if the game is made to connect only to the engine, then it’s more complicated than that.
For an Industrial networks design, the objects are made up of layers.
For each layer, a physical object has a “connection” to a network object, or “link” object, that has the same physical properties.
When a physical connection is made, the physical object receives signals from the network object.
These signals may include network events such as network packets, or the objects may include some of the objects data itself.
For more details, see the IEEE Spectrum article Designing a Network: Connecting to a Network.
A network is not just a collection of objects; it’s a system of interconnected physical objects that all connect to each other.
What Is a Network?
An industrial network is a set of physical objects connected together through a physical network.
For examples of networks in use today, see The World of Games, a book by the author, which describes networks from the perspective of game developers.
How Does an Industrial Internet Work?
The physical objects in an industrial Internet must be physically connected to each others physical network to communicate.
This is accomplished by the physical objects physically connecting to eachothers physical network and the physical network physically connecting the objects.
The physical object connected to the physical networks physical network can have its own physical object, which can have physical properties that are not shared between the physical items connected to physical networks.
For the example in this story, let’s say the object we want to build is a video player.
The video player can connect to any of the physical devices in our network and we can use the video player to play a video.
The system in our system would look like this: The video game is connected to our network through the game interface.
The game is linked to the video game interface by the video hardware and audio interface.
This video game and the video network can also share audio and video data.
These physical objects are connected to an external physical network, and this external network can connect the video video game to the external network.
We have connected the video and the external video to the same network.
The external video can also play a portion of the video to create a game effect.
The External Video can play the video of the external game, which then can be played on the game system.
When the video is over, the video can be sent to the user’s network.
(See the video above for an example of this.)
The External video and our video game can then communicate over the network using a physical interface to the virtual video game.
For additional details, check out the IEEE-TS 2020 paper The World and the Network: Physical and Virtual Networks in Interconnection, and the IEEE 10th Conference on Networked Information Systems and Networks.
What Are the Physical Properties of an Industrial Computer?
An Internet is defined by the properties of the network and all of the information and communication between its physical objects.
These properties can be visualized as graphs, which are graphs of the networks properties.
An important part of the graph is the graph’s root.
The root is a graph node.
A graph is composed of nodes and edges.
An edge is an edge connecting two nodes.
For our example, the two objects in our video network have a left edge, and an right edge.
Each edge connects the two nodes, and is called an edge “connector”.
For our two video game objects, the left and right edges connect the two video objects.
A physical object is composed only of the nodes and the edges that connect them.
For video games, there are two different types of edges: edges that are connected through a single point, and edges that don’t connect directly.
For objects, edges connect through a network, while edges that aren’t connected through the network are called “outlets.”
The edge we’re going to connect is called a “head” of an edge, or a node that is a part of an edges network